We make space for people who want to
build something that lasts.
We hire across multiple disciplines: 3D artists and modellers (SketchUp, 3ds Max), visualization leads, scale model makers, project managers, interaction designers, software developers (VR/AR), spatial designers, and operations coordinators. Both senior and junior-level positions.
Collaborative and fast-moving. You’re working on real projects for high-profile clients, so impact is immediate and visible. We value ownership and problem-solving. Not bureaucratic—direct communication with leadership. Many team members have been with us for 15+ years.
Yes. Many of our current senior leads (PMs, department heads) grew internally. We promote capability and ownership. If you’re good and committed, advancement is real.
Depends on the role. A 3D artist joining will work alongside senior artists and lead on projects within weeks. Project managers ramp over 2–3 months. We have formal onboarding and mentorship—not sink-or-swim.
We use industry-standard tools: 3ds Max, SketchUp, Revit, C4D, Unreal Engine, custom interaction software. If you know some, not all—we’ll train on specifics. Fundamentals matter more than tool proficiency.
Depends on the role. Designers and PMs travel 20–40% (client meetings, site visits, installation support). Production staff travel less. We’re organized by region, so not everyone travels constantly.
Sparrowi
Sparrow Interactive Assistant